Written evidence submitted by Dr David Zendle and Dr Paul Cairns

 

Immersive and Addictive Technologies

 

Statement regarding loot boxes and problem gambling

Who we are

Dr. David Zendle

Dr. Paul Cairns

Executive Summary

  1. Loot boxes are enormously profitable and very widespread.
  2. Loot boxes share key similarities with gambling activities
  3. Similarities between loot boxes and gambling have led researchers to theorise that loot boxes might cause problem gambling in gamers
  4. Our research reveals that loot box spending is linked to problem gambling in adults
  5. Our research reveals that loot box spending is linked to problem gambling in adolescents
  6. Our research suggests that loot boxes either literally cause problem gambling, or they exploit problem gambling amongst gamers to generate massive profits.
  7. We believe that regulation of loot boxes is appropriate.

Introduction

We are pleased to give evidence on the topic of loot boxes to the Committee. We are well-placed to do so as the authors of the only large-scale study in existence regarding the effects of loot boxes. We believe that an important link exists between loot boxes and problem gambling, and that loot boxes warrant some form of regulation.

We provide a point-by-point expansion of our executive summary below.

1.  Loot boxes are enormously profitable and very widespread.

2. Loot boxes share key similarities with gambling activities

3. Similarities between loot boxes and gambling have led researchers to theorise that loot boxes might cause problem gambling in gamers

4. Our research reveals that loot box spending is linked to problem gambling in adults

5. Our research reveals that loot box spending is linked to problem gambling in adolescents

6. Our research suggests that either loot boxes literally cause problem gambling, or they exploit problem gambling amongst gamers to generate massive profits.

7.  We believe that regulation of loot boxes is appropriate

Dr. David Zendle

Lecturer in Computer Science

York St. John University, UK

 

Dr. Paul Cairns

Reader in Computer Science

University of York, UK

 

January 2019

 

References

[1]              D. Zendle and P. Cairns, “Video game loot boxes are linked to problem gambling: Results of a large-scale survey,” PloS One, vol. 13, no. 11, p. e0206767, 2018.

[2]              Environment and Communications References Committee, “Transcript of Environment and Communications References Committee : 17/09/2018 : Gaming microtransactions for chance based items,” 17-Sep-2018. [Online]. Available: https://parlinfo.aph.gov.au/parlInfo/search/display/display.w3p;query=Id:%22committees/commsen/6d50090a-f828-4a8f-a1a8-81bbada6a513/0000%22. [Accessed: 26-Oct-2018].

[3]              Australian Senate Standing Committees on Environment and Communications, “Gaming micro-transactions for chance-based items,” 27-Nov-2018. [Online]. Available: https://www.aph.gov.au/Parliamentary_Business/Committees/Senate/Environment_and_Communications/Gamingmicro-transactions/Report. [Accessed: 14-Jan-2019].

[4]              Juniper Research, “In-Game Gambling ~ The Next Cash Cow for Publishers,” Apr-2018. [Online]. Available: https://www.juniperresearch.com/document-library/white-papers/in-game-gambling-~-the-next-cash-cow. [Accessed: 15-Jul-2018].

[5]              “EA’s Ultimate Team now worth $800 million annually,” GamesIndustry.biz. [Online]. Available: https://www.gamesindustry.biz/articles/2017-03-01-eas-ultimate-team-now-worth-USD800-million-annually. [Accessed: 02-Jan-2019].

[6]              UK Gambling Commission, “Young People and Gambling: 2018 Report.” [Online]. Available: https://www.gamblingcommission.gov.uk/PDF/survey-data/Young-People-and-Gambling-2018-Report.pdf. [Accessed: 02-Jan-2019].

[7]              M. Griffiths, Adolescent Gambling. Psychology Press, 1995.

[8]              A. Drummond and J. D. Sauer, “Video game loot boxes are psychologically akin to gambling,” Nat. Hum. Behav., p. 1, Jun. 2018.

[9]              M. D. Griffiths, “Is the buying of loot boxes in video games a form of gambling or gaming?,” Gaming Law Rev., vol. 22, no. 1, pp. 52–54, 2018.

[10]              M. D. Griffiths, “Hot topics in gambling: gambling blocking apps, loot boxes, and’crypto-trading addiction’,” Online Gambl. Lawyer, vol. 17, no. 7, pp. 9–11, 2018.

[11]              D. L. King and P. H. Delfabbro, “Predatory monetization schemes in video games (e.g. ‘loot boxes’) and internet gaming disorder,” Addiction, vol. 0, no. 0, Jun. 2018.

[12]              S. C. Newman and A. H. Thompson, “A population-based study of the association between pathological gambling and attempted suicide,” Suicide Life. Threat. Behav., vol. 33, no. 1, pp. 80–87, 2003.

[13]              F. K. Lorains, S. Cowlishaw, and S. A. Thomas, “Prevalence of comorbid disorders in problem and pathological gambling: Systematic review and meta-analysis of population surveys,” Addiction, vol. 106, no. 3, pp. 490–498, 2011.

[14]              J. E. Grant, L. Schreiber, B. L. Odlaug, and S. W. Kim, “Pathological Gambling and Bankruptcy,” Compr. Psychiatry, vol. 51, no. 2, pp. 115–120, 2010.

[15]              D. Zendle and P. Cairns, “Loot box spending in video games is still linked to problem gambling,” PsyArXiv, Aug. 2018.

[16]              D. Zendle, C. McCall, H. Barnett, and P. Cairns, “Paying for loot boxes is linked to problem gambling, regardless of specific features like cash-out and pay-to-win: A preregistered investigation,” Oct. 2018.

[17]              D. Zendle, R. Meyer, and H. Over, “Adolescents and loot boxes: Links with problem gambling and motivations for purchase.”