What is ‘gaming disorder' and how should it be addressed? DCMS Committee asks experts
27 February 2019
As part of its new inquiry into immersive and addictive technologies, the Digital, Culture, Media and Sport Committee has heard differing views about the nature and extent of gaming disorder, and has discussed the robust evidence-base that is needed for reliable policy making on the issue. This week, the Committee will build on that evidence by hearing from academics who study potential harms associated with gaming, and a leading clinician who works on behavioural addictions.
- Watch Parliament TV: Immersive and addictive technologies
- Inquiry: Immersive and addictive technologies
- Digital, Culture, Media and Sport Committee
Wednesday 27 February, Grimond Room, Portcullis House
- Dr Henrietta Bowden-Jones, Director, National Problem Gambling Clinic
- Dr Daria Kuss, Nottingham Trent University
- Dr David Zendle, York St John University
In the public session MPs will explore issues related to ‘problem gaming', including the concept of gaming disorder or addiction, the psychological effects of loot boxes (a virtual container that a player buys in-game to access a randomised selection of virtual items that enhance game-play e.g. weapons or armour) and their links to gambling behaviours.